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wcatcher: MAME ROM Information.


History:

Mahjong Wakuwaku Catcher (c) 1993 Nichibutsu.


- TECHNICAL -


Main CPU : Z80 (@ 6 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 2


- SOURCES -


Game's rom.




MAME Info:

0.86u2 [Takahiro Nogi]


< Japan >


WIP:

- 0.86u2: Takahiro Nogi added Mahjong Wakuwaku Catcher (Japan) (Nichibutsu 1993). Large Mahjong update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli).


LEVELS: 6


Romset: 2752 kb / 7 files / 482.8 zip




MAME XML Output:

       <game name="wcatcher" sourcefile="nbmj9195.c">
              <description>Mahjong Wakuwaku Catcher (Japan)</description>
              <year>1993</year>
              <manufacturer>Nichibutsu</manufacturer>
              <rom name="1.7c" size="65536" crc="1f20adc8" sha1="79e9fa0a97b1a7a26d03f6fe007ea7aca08da854" region="maincpu" offset="0"/>
              <rom name="2.12e" size="131072" crc="470eacb2" sha1="8054a3e8680133d56715a87e5fc6c6ca0b6b3b16" region="audiocpu" offset="0"/>
              <rom name="3.1h" size="524288" crc="1d04fd3a" sha1="ad664d6c6ae3209f1552f990aa07959d3aed4112" region="gfx1" offset="0"/>
              <rom name="4.3h" size="524288" crc="b9ee88ac" sha1="8d0701c5c52de4d200dde57ffce185070b98205a" region="gfx1" offset="80000"/>
              <rom name="5.5h" size="524288" crc="ab51f0ca" sha1="f6d8760f4a25dc56fc8906b5ed9ce6a4051c81af" region="gfx1" offset="100000"/>
              <rom name="6.6h" size="524288" crc="984660d0" sha1="3d1b036334fd7c3bb29c05b46a3c677f199b81a8" region="gfx1" offset="180000"/>
              <rom name="7.7h" size="524288" crc="0e1474ed" sha1="7e7a3d24637530922e92789c6ae9636d7cc62ecb" region="gfx1" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="4000000"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <chip type="audio" tag="dac2" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="240" refresh="60.000000" pixclock="31457280" htotal="1024" hbend="0" hbstart="640" vtotal="512" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" coins="2">
                     <control type="mahjong"/>
              </input>
              <dipswitch name="Difficulty" tag="DSWA" mask="7">
                     <dipvalue name="1 (Easy)" value="7" default="yes"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8 (Hard)" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIPSW 1-5" tag="DSWA" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/3 Credits" value="64"/>
              </dipswitch>
              <dipswitch name="DIPSW 2-1" tag="DSWB" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIPSW 2-2" tag="DSWB" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIPSW 2-3" tag="DSWB" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIPSW 2-4" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIPSW 2-5" tag="DSWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Debug Mode?" tag="DSWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Character Display Test" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Graphic ROM Test" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SYSTEM" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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