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wildfang: MAME ROM Information.


History:

Wild Fang (c) 1989 Tecmo.


Wild Fang is a sideways scrolling beat-em-up for 1 or 2 players with a medieval setting. Players take on a variety of orcs, ogres, demons and other mythical creatures in their bid to destroy Satan, decapitating each enemy they encounter in order to collect their skulls for points and power-ups.


The player's character is an armor wearing beastmaster who sits atop of a fist-fighting giant. Upon the player's command, the player may switch his mount into a tiger and attack with his mace. Within each stage, there are also power-ups that allow the player to morph into a laser breathing dragon for a limited period of time.


The player's life bar is represented by a fire breathing dragon in the upper corner. With each hit the player takes, the fire breath grows smaller. Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers. If hit in this form then the player loses a life. The game is over when all of a players lives are lost.


- TECHNICAL -


Main CPU : 68000 (@ 9.216 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in May 1989.


This game is also known as "Tecmo Knight".


- STAFF -


Programmers : Pochi, HB.M, EXP2148

Graphic designers : Bruter, Noise, Yohkun, D.H.Max

Character designers : Bruter, Noise, S?nager, Yohkun

Sound creators : Mikio Saito (Metal Yuhki), Mayu

Hardware : Yoshida San

Directed by : Strong Shima


- SOURCES -


Game's rom.




MAME Info:

0.64 [Thierry Lescot]

0.34b2 [Nicola Salmoria]


Bugs:

- Original PCB running through an RGB board and into my PC. Smitdogg (ID 03947)


WIP:

- 0.138u4: Stefan Lindberg and The Dumping Union added clone Wild Fang. hap fixed missing screen shaking effect in Wild Fang / Tecmo Knight.

- 17th July 2010: Smitdogg - Stefan Lindberg dumped an alt set of Wild Fang earlier that doesn't have the title screen choice dip switch. I'm not sure what else is different. I attached his pics of the PCBs. When I was testing the Tecmo Knight PCB we recently got for decapping, I noticed there was an effect that shook the entire screen during some jump landings and parts where enemies break through walls. The effect was missing from MAME but thanks to hap it's going to be in .138u4 so be sure to try out Tecmo Knight / Wild Fang in the next release to check out this effect.

- 15th July 2010: Smitdogg - We got Tecmo Knight for decapping.

- 0.133u1: Changed VSync to 59.17 Hz.

- 0.71: Changed MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors.

- 0.66: Changed M68000 CPU1 clock speed to 9216000 Hz.

- 0.64: Changed clone 'Wild Fang' to parent 'Wild Fang / Tecmo Knight'.

- 0.37b2: Changed OKI6295 clock speed to 7576 Hz.

- 10th February 1999: Phil Stroffolino has worked a little bit more on the tilemap code, and Ninja Gaiden now draws all sprite sizes correctly (helps also with later sections of Tecmo Knight).

- 0.35b1: Thierry Lescot added clone Wild Fang.

- 0.34b2: Nicola added Tecmo Knight (Tecmo 1989). Known issues: There might be some misbehaviours caused by imperfect emulation of the protection. Some gfx glitches caused by missing support of 8x8 sprites.

- 15th June 1998: Dumped Tecmo Knight.


LEVELS: 5


Other Emulators:

* FB Alpha

* Raine


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Romset: 2560 kb / 12 files / 1.02 zip




MAME XML Output:

       <game name="wildfang" sourcefile="gaiden.c">
              <description>Wild Fang / Tecmo Knight</description>
              <year>1989</year>
              <manufacturer>Tecmo</manufacturer>
              <rom name="1.3st" size="131072" crc="ab876c9b" sha1="b02c822f107df4c9c4f0024998f225c1ddbbd496" region="maincpu" offset="0"/>
              <rom name="2.5st" size="131072" crc="1dc74b3b" sha1="c99051ebefd6ce666b13ab56c0a10b188f15ec28" region="maincpu" offset="1"/>
              <rom name="tkni3.bin" size="65536" crc="15623ec7" sha1="db43fe6c417117d7cd90a26e12a52efb0e1a5ca6" region="audiocpu" offset="0"/>
              <rom name="a-6v.mcu" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="tkni5.bin" size="65536" crc="5ed15896" sha1="87bdddb26934af0b2c4e704e6d85c69a7531aeb1" region="gfx1" offset="0"/>
              <rom name="14.3a" size="131072" crc="0d20c10c" sha1="209ca4e166d0b91ff99a338e135e5388af2c51f5" region="gfx2" offset="0"/>
              <rom name="15.3b" size="131072" crc="3f40a6b4" sha1="7486ddfe4b0ac4198512548b74402f4194c804f1" region="gfx2" offset="20000"/>
              <rom name="16.1a" size="131072" crc="0f31639e" sha1="e150db4f617c5fcf505e5ca95d94073c1f6b7d0d" region="gfx2" offset="40000"/>
              <rom name="17.1b" size="131072" crc="f32c158e" sha1="2861754bda37e30799151b5ca73771937edf38a9" region="gfx2" offset="60000"/>
              <rom name="tkni6.bin" size="524288" crc="f68fafb1" sha1="aeca38eaea2f6dfc484e48ac1114c0c4abaafb9c" region="gfx3" offset="0"/>
              <rom name="tkni9.bin" size="524288" crc="d22f4239" sha1="360a9a821faabe911eef407ef85452d8b706538f" region="gfx4" offset="0"/>
              <rom name="tkni8.bin" size="524288" crc="4931b184" sha1="864e827ac109c0ee52a898034c021cd5e92ff000" region="gfx4" offset="80000"/>
              <rom name="tkni4.bin" size="131072" crc="a7a1dbcf" sha1="2fee1d9745ce2ab54b0b9cbb6ab2e66ba9677245" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="9216000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="59.170000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Demo Sounds" tag="DSW" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="28">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/3 Credits" value="20"/>
                     <dipvalue name="1 Coin/4 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="224">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/1 Credit" value="64"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
              </dipswitch>
              <dipswitch name="Title" tag="DSW" mask="256">
                     <dipvalue name="Wild Fang" value="256" default="yes"/>
                     <dipvalue name="Tecmo Knight" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="512">
                     <dipvalue name="Off" value="512" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty (Wild Fang)" tag="DSW" mask="3072">
                     <dipvalue name="Easy" value="3072" default="yes"/>
                     <dipvalue name="Normal" value="1024"/>
                     <dipvalue name="Hard" value="2048"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty (Tecmo Knight)" tag="DSW" mask="12288">
                     <dipvalue name="Easy" value="12288" default="yes"/>
                     <dipvalue name="Normal" value="4096"/>
                     <dipvalue name="Hard" value="8192"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="49152">
                     <dipvalue name="1" value="32768"/>
                     <dipvalue name="2" value="49152" default="yes"/>
                     <dipvalue name="3" value="16384"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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