wwfwfest: MAME ROM Information. History:
WWF WrestleFest (c) 1991 Technos.
10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble.
- TECHNICAL -
Game ID : TA-0031
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.759 Khz)
Players : 4
Control : 8-way joystick
Buttons : 2
=> Punch, Kick
- TRIVIA -
Released in July 1991.
Also licensed to Tecmo.
The only WWF Technos game to not feature theme music for any of the individual wrestlers.
The announcer is Michelle 'Mike' McGuirk, who would sometimes substitute for Howard Finkel, the WWF's longtime ring announcer. McGuirk worked as a ring announcer for the WWF between 1988 and 1993 before she left because, according to her, she refused sexual advances made upon her by WWF owner Vince McMahon.
The game's announcer incorrectly announces Sergeant Slaughter's finishing move. Slaughter's finishing move (digging a knuckle into the opponent's temple) is announced as a 'Cobra Clutch', whereas that move is called 'The Torture Bar'. A Cobra Clutch looks totally different : DiBiase's Million Dollar Dream is a Cobra Clutch.
You can beat the Legion of Doom and get their titles via a count-out in the Tag Team portion of the game (Saturday Night's Main Event). This is incorrect : in pro wrestling, a championship only changes hands via a pinfall or a submission. If the champion/champions are counted-out or are disqualified, they lose the match, but they hold on to their titles.
The rules for the Royal Rumble are not quite correct. In WrestleFest, you can be eliminated by being thrown from the ring, or the traditional means (pin, submission, etc.). This is not correct. Ever since the WWF Royal Rumble started, the rules for elimination have never changed. The ONLY way to be eliminated is to be thrown over the top rope. No pinfalls, no submissions. In fact, the referee should not be in the ring during a Royal Rumble as he remains on the outside of the ring to confirm elimination has occurred.
Although the rules for the steel cage match has changed over the years, the Steel Cage Matches in WrestleFest are not done correctly, by pro wrestling rules at the time of release. Again, there should not be a referee in the ring and pinfalls or submissions do not count. To win a steel cage match, you must be the first to escape the steel cage... either by breaking the door open and crawling out, or by climbing over the top (in both cases you win when your feet touch the ground first outside the ring). In the present day however, pinfalls do count and a referee is present although you still can win by escaping the cage.
Crush and Smash are not the original members of Demolition. Crush joined the team in 1990 when Ax (Bill Eadie) suffered from ill health caused by an allergic reaction to shellfish and the WWF wanted to 'hide' his illness on television by adding a third member to the team to make them look stronger. This game was made just as Crush replaced him, but at the time of actual release, Demolition had already broken up. Smash was repackaged as The Repo Man while Crush turned face (good guy) and the 2 feuded for a while.
Crush and Smash may not be played separately in the tag-team (Saturday Night's Main Event) game. You must pick them both for your tag team, to get either. Of course, you may play either of them in The Royal Rumble.
You may not play either member of Legion of Doom under any circumstances: they are unavailable to pick for both games (Saturday Night's Main Event and The Royal Rumble). Much like the game's precursor, "WWF Superstars," the champions are reserved for the AI only.
The real names of the wrestlers :
Hulk Hogan : Terry Bollea
The Ultimate Warrior : James Hellwig
The Big Boss Man : Ray Traylor (1962-2004)
Earthquake : John Tenta (1963-2006)
Sergeant Slaughter : Robert Remus
The Million Dollar Man : Ted DiBiase
Jake The Snake : Aurelian Smith
Mr. Perfect : Curt Hennig (1958-2003)
Smash of Demolition : Barry Darsow
Crush of Demolition : Brian Adams (1964-2007)
Hawk of LOD : Michael Hegstrand (1957-2003)
Animal of LOD : Joe Laurinaitis
Each superstar has a trademark hold that can be done when your opponent's energy is low.
Hulk Hogan : Legdrop Off The Ropes
Ultimate Warrior : Gorilla Press
Big Boss Man : The Boss Man Slam
Earthquake : Earthquake Vertical Splash
Sergeant Slaughter : Cobra Clutch
Ted DiBiase : The Million Dollar Dream
Jake The Snake Roberts : The DDT
Mr. Perfect : Perfect-Plex
Smash of Demolition : Suplex
Crush of Demolition : Back Breaker
Hawk of LOD : Clothesline Off The Rope Turnbuckle
Animal of LOD : Clothesline Off The Rope Turnbuckle
At the time of the game's release, the actual WWF Tag Team Champions were The Nasty Boys (Brian Knobbs and Jerry Sags) who are absent from the game, although the Legion of Doom would defeat the Nasties to claim their first WWF Tag Team Titles one month later at Summerslam 1991.
- UPDATES -
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.
- SERIES -
1. WWF Superstars (1989)
2. WWF WrestleFest (1991)
3. WWF Superstars 2 (1992, Nintendo Game Boy)
- STAFF -
Character Designers : Hiroshi Shibata, Koji Sakuma, Michiaki Ishida, Makoto Shirai, Toru Tsuboya, Koji Minagawa
Character Design Assist : Koji Ogata
B.G. Designers : Takehisa Izumiyama, Toshiyuki Osumi
Programmers : Tatsumi Saito, Isamu Kanakubo, Genei Fukuhara, Teruhiro Maeda, Naritaka Nishimura
Hardware : Kenji Nishikawa
Editor : Hiroshi Sato, Ai Onoe, Yasuhiro Ohi
Sound Programmer : Yoshihiro Kameoka
Director : Shinichi Saito
Producer : Kunio Taki
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.37b16 [David Haywood, RAINE team]
WIP:
- 0.133u1: Renamed (wwfwfsta) to (wwfwfesta), (wwfwfstb) to (wwfwfestb) and (wwfwfstj) to (wwfwfestj).
- 0.128u7: Improvements to WWFSuperstars driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed VSync to 57.444853 Hz.
- 0.127u3: Kevin Eshbach updated the WWF WrestleFest driver rom names and added save state support.
- 0.125u3: Nicola Salmoria fixed cpu_getiloops() which was not returning the correct value. This fixed flickering in-game graphics.
- 0.112: Brian Troha added DIP locations to WWF WrestleFest driver.
- 12th May 2006: Guru - WWF WrestleFest (Technos) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.
- 0.88u5: Pierpaolo Prazzoli added clone WWF WrestleFest (US bootleg). Changed parent description to 'WWF WrestleFest (US set 1)'.
- 0.70u5: Inigo Luja fixed dipswitches in WWF WrestleFest.
- 0.60: Changed 'Unknown' to 'Unused' dipswitch.
- 23rd April 2002: Karasu submitted correct dipswitch settings for Wrestlefest and The Three Stooges.
- 0.53: Changed visible area to 320x240 and OKI6295 clock speed to 7759 Hz. Added dipswitches 'Buy In Price', 'Regain Power Price', 'Continue Price', 'Demo Sounds', 'Flip Screen', 'Difficulty', 'Players' and 'Health For Winning'. Removed 2nd coin slot.
- 10th July 2001: Bryan McPhail finished the Wrestlefest driver, fixing all the known bugs.
- 0.37b16: David Haywood added WWF WrestleFest (US) (Technos 1991) and clones (US Tecmo) and (Japan). Known issues: Sound Volumes, probably not right. DSW's are mapped weirdly, i'll verify my code here, and try to work out some of the others, Raine's DSW's don't seem to be correct. Improve Sprite Code, I think it may clip at the bottom sometimes when it shouldn't. Improve way priority is handled, which bits of the control register are significant etc. Demolition don't seem to have a logo in Tag mode? is this normal? its just a block of Junk but i don't see any other way it could be. Palette Code could probably be improved, lot of unused colours at the moment because of the odd way palette ram is used.
- 21st June 2001: David Haywood wrote a driver for WWF Wrestlefest.
- 20th June 2001: Did Pretty Much everything else, the game is now playable [David Haywood].
- 19th June 2001: Started the driver, based on Raine, the WWF Superstars driver, and the Double Dragon 3 Driver, got most of the basics done, the game will boot showing some graphics [David Haywood].
LEVELS: 5 (must be finished twice)
Other Emulators:
* FB Alpha
* Raine
Recommended Games (Wrestling):
The Big Pro Wrestling!
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The Main Event
Champion Wrestler
Grudge Match (Yankee Game Technology)
Wrestle War
Wrestle War (Mega-Tech)
WWF Superstars
WWF WrestleFest
Ring Rage
3 Count Bout / Fire Suplex
Muscle Bomber Duo
Saturday Night Slam Masters
Ring of Destruction: Slammasters II
Blazing Tornado
WWF: Wrestlemania
Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade
Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
Zen Nippon Pro-Wrestling Featuring Virtua
Ehrgeiz
Buriki One
Giant Gram
Giant Gram 2000
WWF Royal Rumble
Romset: 9920 kb / 15 files / 4.38 zip
MAME XML Output:
   | <game name="wwfwfest" sourcefile="wwfwfest.c"> |
   |    | <description>WWF WrestleFest (US set 1)</description> |
   |    | <year>1991</year> |
   |    | <manufacturer>Technos Japan</manufacturer> |
   |    | <rom name="31a13-2.ic19" size="262144" crc="7175bca7" sha1="992b47a787b5bc2a5a381ec78b8dfaf7d42c614b" region="maincpu" offset="1"/> |
   |    | <rom name="31a14-2.ic18" size="262144" crc="5d06bfd1" sha1="39a93da662158aa5a9953dcabfcb47c2fc196dc7" region="maincpu" offset="0"/> |
   |    | <rom name="31a11-2.ic42" size="65536" crc="5ddebfea" sha1="30073963e965250d94f0dc3bd261a054850adf95" region="audiocpu" offset="0"/> |
   |    | <rom name="31j10.ic73" size="524288" crc="6c522edb" sha1="8005d59c94160638ba2ea7caf4e991fff03003d5" region="oki" offset="0"/> |
   |    | <rom name="31a12-0.ic33" size="131072" crc="d0803e20" sha1="b68758e9a5522396f831a3972571f8aed54c64de" region="gfx1" offset="0"/> |
   |    | <rom name="31j3.ic9" size="1048576" crc="e395cf1d" sha1="241f98145e295993c9b6a44dc087a9b61fbc9a6f" region="gfx2" offset="0"/> |
   |    | <rom name="31j2.ic8" size="1048576" crc="b5a97465" sha1="08d82c29a5c02b83fdbd0bad649b74eb35ab7e54" region="gfx2" offset="100000"/> |
   |    | <rom name="31j5.ic11" size="1048576" crc="2ce545e8" sha1="82173e58a8476a6fe9d2c990fce1f71af117a0ea" region="gfx2" offset="200000"/> |
   |    | <rom name="31j4.ic10" size="1048576" crc="00edb66a" sha1="926606d1923936b6e75391b1ab03b369d9822d13" region="gfx2" offset="300000"/> |
   |    | <rom name="31j6.ic12" size="1048576" crc="79956cf8" sha1="52207263620a6b6dde66d3f8749b772577899ea5" region="gfx2" offset="400000"/> |
   |    | <rom name="31j7.ic13" size="1048576" crc="74d774c3" sha1="a723ac5d481bf91b12e17652fbb2d869c886dec0" region="gfx2" offset="500000"/> |
   |    | <rom name="31j9.ic15" size="1048576" crc="dd387289" sha1="2cad42d4e7cd1a49346f844058ae18c38bc686a8" region="gfx2" offset="600000"/> |
   |    | <rom name="31j8.ic14" size="1048576" crc="44abe127" sha1="c723e1dea117534e976d2d383e634faf073cd57b" region="gfx2" offset="700000"/> |
   |    | <rom name="31j0.ic1" size="262144" crc="8a12b450" sha1="2e15c949efcda8bb6f11afe3ff07ba1dee9c771c" region="gfx3" offset="40000"/> |
   |    | <rom name="31j1.ic2" size="262144" crc="82ed7155" sha1="b338e1150ffe3277c11d4d6e801a7d3bd7c58492" region="gfx3" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/> |
   |    | <chip type="audio" tag="oki" name="OKI6295" clock="1024188"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="57.444853" pixclock="6000000" htotal="384" hbend="0" hbstart="320" vtotal="272" vbend="8" vbstart="248" /> |
   |    | <sound channels="1"/> |
   |    | <input players="4" buttons="2" coins="1"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Coin A" tag="DSW1" mask="3"> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="1"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="2"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Buy In Price" tag="DSW1" mask="4"> |
   |    |    | <dipvalue name="1 Coin" value="4" default="yes"/> |
   |    |    | <dipvalue name="As start price" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Regain Power Price" tag="DSW1" mask="8"> |
   |    |    | <dipvalue name="1 Coin" value="8" default="yes"/> |
   |    |    | <dipvalue name="As start price" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Continue Price" tag="DSW1" mask="16"> |
   |    |    | <dipvalue name="1 Coin" value="16"/> |
   |    |    | <dipvalue name="As start price" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSW1" mask="32"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="32" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Flip Screen" tag="DSW1" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="FBI Logo" tag="DSW1" mask="128"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="128" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty" tag="DSW2" mask="3"> |
   |    |    | <dipvalue name="Easy" value="2"/> |
   |    |    | <dipvalue name="Normal" value="3" default="yes"/> |
   |    |    | <dipvalue name="Hard" value="1"/> |
   |    |    | <dipvalue name="Hardest" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Players" tag="DSW2" mask="12"> |
   |    |    | <dipvalue name="2" value="4"/> |
   |    |    | <dipvalue name="3" value="8"/> |
   |    |    | <dipvalue name="4" value="12" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSW2" mask="16"> |
   |    |    | <dipvalue name="Off" value="16" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Clear Stage Power Up" tag="DSW2" mask="96"> |
   |    |    | <dipvalue name="0" value="0"/> |
   |    |    | <dipvalue name="12" value="32"/> |
   |    |    | <dipvalue name="24" value="96" default="yes"/> |
   |    |    | <dipvalue name="32" value="64"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Championship Game" tag="DSW2" mask="128"> |
   |    |    | <dipvalue name="4th" value="0"/> |
   |    |    | <dipvalue name="5th" value="128" default="yes"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8192"/> |
|
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