Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

zombraid: MAME ROM Information.


History:

Zombie Raid (c) 1995 American Sammy.


Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!


A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!


- TECHNICAL -


Cabinet dimensions : 76'' High x 41'' Deep x 31'' Wide.

Cabinet weight : 400 lbs.

Monitor : 25''.


Game ID : SZR-001


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : X1-010 (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1536


Players : 2

Control : lightgun

Buttons : 2 (SHOOT, RELOAD)


- TIPS AND TRICKS -


* Crystal Codes :

Level 2 : The Crystal Code is posted at the end of the level, on the 2 pillars framing the wrought iron gate (below the head with the horns).

Level 3 : At end of level is elevator with zombies, after kill ALL elevator's zombies Red Crystal appear on screen.

Level 4 : The Blue Crystal is hidden in a statuette on a pillar (the statuette resembles the level 2 famous head with the horns).

Level 5 : The Green Crystal is obtained at the end of the level by killing the 2-heads monster.


To fight the final boss, the Crystal Codes seen on level 2 should be inserted : Red, Green, Blue - if not it is assured death.


In game are secret entrances where you will find special items:

1. At end of first graveyard is grave with your initials, behind this grave is tree and 'man with gun'. Shoot to this tree over 'man with gun' when screen move up. If you shot in right place on tree secret entrance will appear. In this secret entrance are items :

- LIGHTNING : lightning weapon

- CRUCIFIX : restore full energy when you lost all energy. Item can be used once (automatic).


2. In mission 3 when you enter to area after door opened by hidden lever, screen will move first to left, next to right. On left side one pillar is fault. Shot to this place where pillar should be - secret entrance will open. In this secret entrance are:

- SCOPE : crosshair

- BOMB : bomb icon will appear in left-upper corner. Shot it and whole screen explode. Item can be used once.


3. Again in mission 3, immediately after elevator shot to the wall right to the pillar. Secret entrance will open. In this secret entrance are items:

- AMMOx2 : auto-reload. Now you can use fire button only, gun will reload automatically.

- BLUE POTION : extra life


In game are more secret entrances but where ?


Some extra shots :

1. Shot to the second well on mission 3 using shotgun weapon - ghostbusters ghost will appear in the well.

2. When you shot to the ground using right weapon (not lightning) flowers will appear. When you shot 3 flowers then a butterfly will appear on screen, shoot the butterfly, it gives extra items.

3. On first graveyard are black cats, when you kill cat he give extra energy.

4. In mission 3 when sewers end and screen move up and stop then shot to the center in middle wall - secret lever will appear. When you trigger this lever on screen will appear clown on cycle - no idea for what.


Use FIRE weapon and you will easy finish game.


- STAFF -


Producer : Onijust (ONJ)

Programmers : Tomohiro Takahashi (TOM), Hiroaki Murase (MRS)

Graphic design : Isao Suwa (SUW), Ujita in U.S.A. (UJI), Noriyo Antako

Sound designer : Brian Schmidt

Game designer : George Matono

Executive producer : Yoshi Suzuki

Supervisors : Jim Miskell, Rick Rochetti

Technical supervisor : Kiyo Nishimura

Technical assistance : Gen Ozeki

Production coordinaor : Brad Faris

Cabinet coordinator : Pat O'Brien

Cabient designer : Tom Lenick

Artwork designer : Paul Faris

Electrical supervisor : John Jaron

Supervising engineer : Dave Pallotto

Mechanic coordinator : James Perales

Mechanic engineer : Bob Paneck

Game adviser : Dave Cane

Creature sound effects : Fred Young


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.64 [David Haywood]


SETUP:

- To calibrate the guns use F2 (Service Mode) and then reset F3 or restart MAME. Use CTRL or ALT and highlight "7. Gun Adjust Mode". Hit 1 (P1 Start) two times to begin gun adjustments. Just follow the directions, aiming at the targets for both guns. When done, use F2 to shut off Service Mode and reset F3 or restart MAME.


Bugs:

- When the flip screen dipswitch it set, there are many glitches. Karasu (ID 00103)


WIP:

- 0.141: Changed palettesize from 4608 to 8704 colors.

- 0.137u2: Howard Casto hooked up Gun Recoil outputs for Zombie Raid.

- 0.124: Derrick Renaud changed the Zombie Raid gun input ports to work with the calibrated settings.

- 0.123u2: Changed palettesize to 4608 colors.

- 0.65: Changed visible area to 384x240.

- 0.64: David Haywood added Zombie Raid (US) (American Sammy 1995).

- 11th January 2003: Paul Priest added gun emulation to Zombie Raid in the Seta driver and Stephane Humbert fixed some of the dipswitches in it.

- 9th January 2003: David Haywood added Zombie Raid to the Seta driver but it's unplayable because the controls aren't hooked up and the sound is not emulated.

- 20th November 2002: Guru - Zombie Raid (Sammy 1995) arrived from Pelle.


LEVELS: 5


Other Emulators:

* FB Alpha

* Raine


Recommended Games (Horror):

Monster Bash

Crossbow

Bogey Manor

Chiller

The Real Ghostbusters

Splatter House

Beast Busters

Beast Busters 2nd Nightmare

Demon's World / Horror Story

Golly! Ghost!

Laser Ghost

Night Slashers

Action Hollywood (Transilvania)

Zombie Raid

Ghost Hunter

House of the Dead

House of the Dead 2

House of the Dead III

CarnEvil

Ghoul Panic

Spawn In the Demon's Hand

Zombie Revenge

Nightmare in the Dark

The Typing of the Dead

Gun Survivor 2 Biohazard Code: Veronica

Pokasuka Ghost


Recommended Games (Shooting 3):

Operation Wolf

Operation Wolf 3

Operation Thunderbolt

Cabal

Beast Busters

Beast Busters 2nd Nightmare

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

NAM-1975

Space Gun

Spinal Breakers

Steel Gunner

Steel Gunner 2

Rail Chase

Rail Chase 2

Terminator 2 - Judgment Day

G.I. Joe

Lethal Enforcers

Lethal Enforcers II: Gun Fighters

Riot

Alien3: The Gun

Born To Fight

Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

Locked 'n Loaded

Lord of Gun

Revolution X

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Behind Enemy Lines

CarnEvil

Teraburst

Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors

OutTrigger

Confidential Mission

Death Crimson OX

Gun Spike

Silent Scope

Silent Scope 2

Silent Scope EX

The Typing of the Dead

Gun Survivor 2: Bio Hazard Code Veronica

Lupin The Third - The Shooting

Ranger Mission


Romset: 14336 kb / 11 files / 6.38 zip




MAME XML Output:

       <game name="zombraid" sourcefile="seta.c">
              <description>Zombie Raid (US)</description>
              <year>1995</year>
              <manufacturer>American Sammy</manufacturer>
              <rom name="fy001003.3" size="524288" crc="0b34b8f7" sha1="8c6d7d208ece08695169f2e06806e7e55c595eb2" region="maincpu" offset="0"/>
              <rom name="fy001004.4" size="524288" crc="71bfeb1a" sha1="75747b0c6e655624a5dc2e4fa8f16a6a51bd8769" region="maincpu" offset="1"/>
              <rom name="fy001002.103" size="524288" crc="313fd68f" sha1="792733acc72b4719b3f7f79b57fb874c71e8abfb" region="maincpu" offset="100000"/>
              <rom name="fy001001.102" size="524288" crc="a0f61f13" sha1="ba14c5ae0d0b3f217c130eeebd987dfde4c64c0d" region="maincpu" offset="100001"/>
              <rom name="fy001006.200" size="2097152" crc="e9ae99f7" sha1="7ffd62e5db4a48d362c90e8fca991c5b63f22bd8" region="gfx1" offset="0"/>
              <rom name="fy001008.66" size="2097152" crc="73d7b0e1" sha1="aa332b563005edb1a6e20fbceaba68b56761a634" region="gfx2" offset="0"/>
              <rom name="fy001007.65" size="1048576" crc="b2fc2c81" sha1="2c529beccea353c3e90563215ddf3d8931e0fb83" region="gfx2" offset="200000"/>
              <rom name="fy001010.68" size="2097152" crc="8b40ed7a" sha1="05fcd7947a8419cab5ed2305fba9a671911e4850" region="gfx3" offset="0"/>
              <rom name="fy001009.67" size="1048576" crc="6bcca641" sha1="49c9106e6f23e25e5b5917af11fc48d34457c61a" region="gfx3" offset="200000"/>
              <rom name="fy001012.b" size="2097152" crc="fd30e102" sha1="ae02f94f69aa301b0c37921ca1117e3ad20467b5" region="x1snd" offset="0"/>
              <rom name="fy001011.a" size="2097152" crc="e3c431de" sha1="1030adacbbfabc00231417e09f3de40e3052f65c" region="x1snd" offset="280000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="x1snd" name="X1-010" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="25" keydelta="15" reverse="yes"/>
              </input>
              <dipswitch name="Vertical Screen Flip" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Horizontal Screen Flip" tag="DSW" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="24">
                     <dipvalue name="Easy" value="16"/>
                     <dipvalue name="Normal" value="24" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="1792">
                     <dipvalue name="3 Coins/1 Credit" value="1280"/>
                     <dipvalue name="2 Coins/1 Credit" value="1536"/>
                     <dipvalue name="1 Coin/1 Credit" value="1792" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1024"/>
                     <dipvalue name="1 Coin/3 Credits" value="768"/>
                     <dipvalue name="1 Coin/4 Credits" value="512"/>
                     <dipvalue name="1 Coin/5 Credits" value="256"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="14336">
                     <dipvalue name="3 Coins/1 Credit" value="10240"/>
                     <dipvalue name="2 Coins/1 Credit" value="12288"/>
                     <dipvalue name="1 Coin/1 Credit" value="14336" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8192"/>
                     <dipvalue name="1 Coin/3 Credits" value="6144"/>
                     <dipvalue name="1 Coin/4 Credits" value="4096"/>
                     <dipvalue name="1 Coin/5 Credits" value="2048"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSW" mask="16384">
                     <dipvalue name="No" value="16384" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="8704"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise