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zooo: MAME ROM Information.


History:

Zooo (c) 2004 Success.


A puzzle game. The player has to line up the animals pictures and make them disappear.


- TECHNICAL -


Taito G-Net hardware


Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB

Sound CPU : Panasonic MN1020012A


- TRIVIA -


Released in April 2004.


Developed by Buddiez.


- PORTS -


* Consoles :

Nintendo Game Boy Advance (2003, "Minna No Soft Series - ZOOO") [Japan]

Nintendo Game Boy Advance (2003, "Zooo") [USA and Europe]

Nintendo DS (2004, "Zoo Keeper")

Sony PlayStation 2 (2004, "Zoo Puzzle") [Europe]

Microsoft XBox 360 (Zoo Keeper - unreleased prototype)


- SOURCES -


Game's ROM.




MAME Info:

0.130u2 [Guru]


PCMCIA Card required


WIP:

- 0.130u2: Guru added Zooo (V2.01J) (Success 2004).


Card: 39.1 MB (Compressed: 11.7)




MAME XML Output:

       <game name="zooo" sourcefile="taitogn.c" romof="taitogn">
              <description>Zooo (V2.01J)</description>
              <year>2004</year>
              <manufacturer>Success</manufacturer>
              <biosset name="v1" description="G-NET Bios v1" default="yes"/>
              <biosset name="v2" description="G-NET Bios v2"/>
              <rom name="flash.u30" merge="flash.u30" bios="v1" size="2097152" crc="c48c8236" sha1="c6dad60266ce2ff635696bc0d91903c543273559" region="biosflash" offset="0"/>
              <rom name="flashv2.u30" merge="flashv2.u30" bios="v2" size="2097152" crc="cae462d3" sha1="f1b10846a8423d9fe021191c5876190857c3d2a4" region="biosflash" offset="0"/>
              <rom name="coh-3002t.353" merge="coh-3002t.353" size="524288" crc="03967fa7" sha1="0e17fec2286e4e25deb23d40e41ce0986f373d49" region="mainbios" offset="0"/>
              <disk name="zooo" sha1="e275b3141b2bc49142990e6b497a5394a314a30b" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="CXD8661R" clock="100000000"/>
              <chip type="cpu" tag="mn10200" name="Panasonic MN10200" clock="12500000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spu" name="SPU" clock="33868800"/>
              <chip type="audio" tag="zsg2" name="ZSG-2" clock="12500000"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="65536"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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