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3D Maze of Gold - Sinclair ZX Spectrum

Publisher:Gilsoft  ?              No-Intro:N/A
Developer:Tim Gilberts  ?              GoodName:3D Maze of Gold
Year:1982              TOSEC:3D Maze of Gold
Category:Action              MAME:N/A
Game Manual:N/A              Game Music:N/A

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Video
In game image of 3D Maze of Gold on the Sinclair ZX Spectrum.
In Game
Title screen of 3D Maze of Gold on the Sinclair ZX Spectrum.
Title Screen
Arcade Cabinet Marquee for 3D Maze of Gold.
Marquee


This is a maze without monsters or robots. The maze is seen from eye level in 3D blocks, so it’s a game of orientation and geography. The aim is to wander the maze, collecting gold bars which lie on the floor and get to the level’s exit quickly before the value of gold you are carrying falls to zero!

This is no easy task, a pencil and pad would help.

There are ten levels of play from 0 (impossible) down to 9 (village idiots). For levels 4-9 you can select an overhead plan view whenever you want which shows you your position and heading, the exit and positions of all gold bars left to collect. It doesn’t show you the walls of the maze — that would be too easy. When you return to the maze itself a display tells you the value of the gold you have collected (falling all the while of course), moves made so far, level of play and a compass with a moving north.

For the contemplative, an excellent game with loads of playability.


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