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3D Pool - Sinclair ZX Spectrum

Publisher:Firebird Software  ?              No-Intro:N/A
Developer:Aardvark Software  ?              GoodName:3D Pool
Year:1989              TOSEC:3D Pool
Category:Sports              MAME:N/A
Game Manual:Download (C64)              Game Music:N/A

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Also on: Commodore 64

 


Video
In game image of 3D Pool on the Sinclair ZX Spectrum.
In Game
Title screen of 3D Pool on the Sinclair ZX Spectrum.
Title Screen
Box cover for 3D Pool on the Sinclair ZX Spectrum.
Box
Arcade Cabinet Marquee for 3D Pool.
Marquee
Advert for 3D Pool on the Sinclair ZX Spectrum.
Advert


Also licenced as 'Maltese Joe's 3D Pool Challenge'

When you first take a look at 3D Pool, you may be slightly surprised to notice that there's no cue. This is because you don't need one! If, however, you take an imaginary line straight 'out' from the cue ball to the centre of the screen, this will suffice. This means that instead of moving your cue around the table, we have introduced a revolutionary twist - you move the table around the cue!

You start off looking down the table. Closest to you is a dark semi-circle which is called the 'D', with the cue ball placed in the centre. Right down the other end of the table are the game balls, arranged neatly in a triangle, with the 8 ball (black) nestling in the middle. The table rotates clockwise and anti-clockwise, allowing you to change the direction of your shot; it also tilts up and down, allowing you to change spin strength and type (ie. top or back spin).

When you first start a game, there is a flashing ball in the top left hand side of the screen (showing that it's player one's turn to play a shot). After players have chosen their colour (by potting a ball) then the colour for player one is shown here. Next is the name of the current player, then comes the 'refer-ence ball'. There is a dot on this ball, which shows you where the cue is going to strike. This dot moves as you move the table, or apply 'swerve'. Then comes the power-bar (which shows the strength of the shot). It doubles as a message area (printing messages such as "place the cue ball" or "hmm..." when the computer player is thinking). Finally, comes a ball showing the colour the other player is to pot.


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